![]() I work for a company that makes more than $100,000 a year and have been using the free tier to play around with personal projects unrelated to my work. The option is only made available on Plus and Pro subscriptions. The Unity logo can be removed in the Editor. It's only when you start earning $100,000 USD in total income (includes money earnt outside of the app) that you need to be on a paid license. Can you please let me know where it says that the revenue limit doesn't come into account if the company does not involve game Ultimately, the client would need to provide you with the license to do the work so if that company earn over $100K a year, they would need to have the correct license, even if they are not doing the work because the app is being made on their That is correct. Removing the Unity Logo/Splash screen requires you to be on a Unity Plus/Pro The information you mentioned at the bottom would be the correct information. If you choose to release this yourself and the app has no affiliation with work + you earn under $100,000 USD, then you are free to use Unity Unfortunately not. ![]() ![]() Hi If this is released on behalf of the University (I.E being affiliated with them), then it would be required that you need to be on a Unity Pro license. If I raised such funds in the company where I work by having an income more than $100K, how can I accept those terms? Moreover, then I have to accept that I have not raised funds in excess of $100K. The first bullet seems to be contradictory to the previous comment. Have not raised funds in excess of $100K.Do not make more than $100k in annual gross revenues, regardless of whether Unity Personal is being used for commercial purposes, or for an internal project or prototyping.I want just to start using Unity by personal interest in my free time which may lead to an interesting project.īut, when I try to start using Unity Personal it requests me to accept the following terms: I fall under this category since I work for a software company totally unrelated to Unity and to Game developing in general. "It is only when you use Unity for any part of your job which would then likely require a paid license unless the company earns under $100,000 USD" In previous comment was clarified that if you work for a company that doesn't have anything to do with Unity, company's revenue does not come into account for the 100K limit: Please see our Software Terms of Service for all information on our different license tiers. ![]() If you wish to use Unity Personal Edition, whilst working for a company or freelancing, the $100,000 cap is in relation to the entire company you are providing work for, overall earned revenue or funding for the most recent 12-month period. For example, money earned from Unity Ads or games published. If you are an 'independent/solo developer' - the revenue earned is based on personal revenue made from using Unity, in the most recent 12-month period. This is that you did not earn or receive more than $100,000 in revenue or funding in the most recent 12-month period. To do this, you must meet the requirements to use Unity Personal Edition. You can absolutely sell commercial games made in the Personal Edition of Unity. You want to sell a game or app you have made and continue to use the Free/Personal Edition, without upgrading your license to Plus, Pro, or Enterprise. Can I make money from a game or app I made using the free version of Unity?. ![]() I would like to know if I can sell a game that I made in Unity using the Personal (free) Edition. ![]()
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